Golden Sun

Known as "Great Civilization" of ancient, the world was full of alchemical force.
Ages ago, or so the stories tell, the power of Alchemy ruled over the world of Weyard. Alchemy wrought the base elements of humanity into thriving civilizations, like lead into gold. But in time, man's dreams gave birth to untold strife. Dreams of endless riches, of eternal life, of dominion over all that lived... Dreams of conquest and war.
Owing to the crisis led by the abuse of the power, human decided to enclose the power of the four elements in four gem (also known as the Star of the elements), hidden in underground Temple of the Sun on Mt. Aleph.
The fact became legend, legend became myth, and gradually came into the fate of being forgotten.
Today, only a handful of people who still retain the alchemy of grace, that is, the ability to use psynergy spells. These people are the descendants of the ancient, or the descendants of the lighthouse guardian, such as the water psynergists in Imil. So is our protagonist, Robin. In Robin's hometown, by the impact of the energy stone in village, men and women can use psynergy spells. Although this ability is innate, but the ability to use psynergy spells is kind of a spirit force, it required practice and the training of mental concentration, in order to use it freely. These people who are called psynergist, quietly through the day in the humble village, do not contact with outsiders in non-essential, and also try not to use psynergy spells in front of ordinary people. Only psynergist can see the ability of psynergy spells, for example, use the MOVE psynergy spells to push the statue without touching it, psynergist can see a big hand in pushing, but most people think hell! ! How the statue would run! ! It is probably the reason that they try not to use psynergy spells in front of ordinary people. If some psynergist apart from his clansmen, and nobody taught he how to control the power of psynergy spells, it would be unlucky. So is Ewan, was considered a freak in his childhood. Siba is fortunate, because she was as a gift of heaven, Son of God.
The Temple of the Sun where place the seal element Star, guarded by the inhabitant of Robin's home, Village of Vale, from generation to generation. The quiet life was broken when the Fire psynergists in the north to send someone to stole the Star of the elements. Unfortunately, they touched the Temple mechanism, and all of them were dead except Saturos and Menardi. It also brought a storm to Vale, Robin's father, Jenna's parents and brother have disappeared under the falling boulders in the landslide.
Three years past, and Saturos and Menardi came back, although they can not gain any intelligence from the old scholars Kraden, they has provoked the curiosity of the old urchin. Kraden incited Robin, Jenna and Garet join him into the adventure of the Temple of the Sun, the four broke into the chamber where place the elements of the star, Saturos and Menardi followed them and took the opportunity to snatched the Star of elements. Unexpectedly, the chamber without the support of the elements of Star started to collapsed. Both sides fled in a flurry.
Djinn that occupy an important position in the golden sun, fire, wind, water, four kinds of elves, ever slumbered in the elements of Star that were holding in the goddess' hands , on the moment, scattered all over the world in the vulcanian eruption. The vulcanian eruption of Mt. Aleph is so ferocious that it can felt by the inhabitant live in Kalay, a town in the south of mainland. Vale was saved by The Wise One. But more trouble yet to come, the seal of alchemy can not be solved in order not to reproduce the ancient tragedy. Although The Wise One as a patron saint, do not know what to keep. The patron saint who lost the Star of the three elements, forced upon Robin and Garet to bring the elements of the Star back...
Thus, this is the beginning of the story ...

Gyakuten Saiban

Each game has its own individual plot but the characters and their relationships remain intertwined throughout the series.
In the first three games, the main playable character is Phoenix Wright. He is a rookie lawyer fresh out of law school in the first game, taking a position at Fey & Co. Law Offices run by Mia Fey, a defense attorney that helped to acquit Wright of murder several years prior to the events of the first game. When Mia is murdered, Wright takes over the offices with the assistance of Maya Fey, Mia's younger sister, and renames the office "Wright & Co. Law Offices". The Fey family have the ability to channel spirits, which sometimes allows Maya or her much younger cousin Pearl Fey to channel Mia's spirit to help Wright in court. Wright develops a rivalry with prosecuting attorney Miles Edgeworth as they oppose each other in court. Wright's victories over Edgeworth (along with Wright's victory over prosecutor Manfred Von Karma) introduces a third prosecutor to combat Phoenix in court, Franziska von Karma, who sees Edgeworth as a younger brother (despite actually being several years younger than he is). She is determined to succeed where her father and Edgeworth failed by winning against Phoenix in court. In the third game, Phoenix's main rival in court is Godot, a mysterious prosecutor who holds some kind of grudge against him. Also more info related to Phoenix, Mia and other members of the Fey family is unveiled, intertwining with the events from the previous games until the last case, which closes the Phoenix Wright chapters of the Ace Attorney series.
The fourth game shifts seven years after the first three games. Phoenix, having been disbarred for unknowingly using falsified evidence, has become a piano player, adopted a young magician named Trucy, and has transformed the office to the "Wright Talent Agency". When he is accused of murder, he spies the upcoming and talented defense attorney Apollo Justice with his "Chords of Steel" and has him defend him as well as hiring him, forcing the office to be renamed "Wright Anything Agency". While Apollo and Trucy handle cases, Phoenix still works with ties to the justice system to implement changes that will help improve the courts, including the introduction of a "Jurist System" that leaves the decision of guilt or innocence to a six-panel jury, while investigating the remaining mysteries involving his last case seven years before.
Set between Trials and Tribulations and Apollo Justice, the interquel series Investigations, features Miles Edgeworth as the main character. While and after returning from a trip to Europe, Miles is thrown in a series of incidents tied to a mysterious smuggling ring also involved in the creation and distribution of counterfeit money and art pieces. The game also features important characters like Franziska who is working with the interpol to break down the ring and detective Dick Gumshoe. Key characters exclusive to this game include Kay Faraday, who claims to be the successor of the legendary thief Yatagarasu, and Shi-Long Lang, an interpol agent who for some reason despises prosecutors. One of the cases is a flashback featuring Miles and Franziska's mentor Manfred Von Karma and depicting Miles' first encounter with Kay and Gumshoe.

Fire Emblem

The primary settings of the Fire Emblem series are commonly defined by the names of the continents on which the games are set. Aside from Archanea, Valencia, and Judgral, which are confirmed to be part of the same world, each continent is thought to exist in its own separate universe with its own incarnation of the Fire Emblem. Games set on the same continent are typically linked through the overarching storyline and character relationships. For example, Fire Emblem is a prequel to Fūin no Tsurugi, and some of the characters in these games are blood-related. There are currently seven continents:
Archanea: Ankoku Ryū to Hikari no Tsurugi – Monshou no Nazo – Akaneia Senki – Shadow Dragon – Kakusei (rename Iris)
Valencia: Gaiden Kakusei (renamed Varm)
Jugdral: Seisen no Keifu – Thracia 776
Elibe: Fūin no Tsurugi – Rekka no Ken
Magvel: Sacred Stones
Tellius: Path of Radiance – Radiant Dawn
The eponymous "Fire Emblem" of the games is a plot device or item that has taken multiple forms throughout the series, changing with the setting. The original Fire Emblem was a shield. In the remake of the original game in Monshō no Nazo, the Fire Emblem can open chests, and in the second half of the game, it can be upgraded with five orbs to turn it into the Shield of Seals. In Seisen no Keifu, it does not appear, but it is mentioned as the family crest of a noble house by the person succeeding it. In Fūin no Tsurugi and Fire Emblem, the Fire Emblem is a gemstone required for a ceremony to recognize the heir to the kingdom of Bern, and was used to seal away a dragon. In The Sacred Stones, the Fire Emblem is one of the eponymous stones, which holds the spirit of a demon. In Path of Radiance and Radiant Dawn, it is a medallion containing the imprisoned spirit of a dark goddess, who can only be freed by a song called the Galdr of Release.




Most of the Castlevania video game franchise has been about the vampire hunting family of the Belmonts and Dracula. Almost every hundred years, Dracula is resurrected and generally the Belmonts must defeat him. Though most games in the series involve the Belmonts or their descendants, some protagonists, such as Soma Cruz, are completely unrelated. The series is loosely based on Bram Stoker's novel Dracula. The novel is included in the official timeline of the series, with Castlevania: Bloodlines taking place shortly afterwards. The connection even goes so far as to claim that Quincey Morris, a character from the novel, is in fact a Belmont descendant. The most iconic weapon of the series is a whip called Vampire Killer. It is the legendary weapon used by the Belmonts in the fights against Count Dracula, although it is sometimes passed through other families as well. Other names and terms used for it are the "Mystic Whip," and the "Whip of Alchemy." The story of its origin is shown in Castlevania: Lament of Innocence, where it is created by Rinaldo Gandolfi for Leon Belmont, through the use of alchemy. This whip is later fused with the soul of Leon's betrothed, Sara Trantoul, to create the Vampire Killer. A similar, but different whip is used by the main character, Nathan Graves, in Castlevania: Circle of the Moon, the "Hunter's Whip" can be augmented with magic to enhance its capabilities and the wielder depending on what is equipped. There are extra weapons available, such as fire, knives, and axes. According to the Portrait of Ruin, only those possessing the "Belmont Warlord Chromosomes" are able to use the whip's full potential without paying a price, for the whip simply drains the life of users who are not of the Belmont lineage. This was learned by John Morris, for after his battle with Dracula, he noticed that his injuries never healed. Unable to fully utilize the Vampire Killer whip's powers without harming his own life, he soon succumbed and died. However, his son, Jonathan Morris, was able to receive the whip's full power for a short time through a ritual that was performed by the Lecarde sisters. The ritual required Jonathan to defeat the whip's memory of the previous owner, which was an entity bearing the likeness of Richter Belmont. After Jonathan defeated a vampire by the name of Brauner who was utilizing Dracula's power, the whip was soon returned to the Belmont family. Castlevania: Lords of Shadow is a reboot of the franchise, and features Gabriel Belmont on a quest to defeat the titular Lords of Shadow. While it does indeed feature the usual Castlevania motifs of vampires, werewolves and the undead - the plot is set before the rise of Dracula. "...we knew we would have to drop the existing timeline and story. This would be a new story that would not tie-in directly to anything that has come before, so that new players could just jump straight in." It's not part of the so-called timeline. This is an original, standalone product. We didn't want to follow the timeline because we felt it would put us in a bit of a box in terms of what we could do creatively... A lot of people don't understand the timeline. Even the fans - a lot of them don't really understand it...So this is a rebirth, definitely. It doesn't follow a timeline. It's not, people use the word canon, it's not canon. It's an original game."

牧场物语 (Harvest Moon)

Still like a state of life, recluse to find a place to grow crops, shepherding sheep and cattle, and live self-sufficient life freely.
In Harvest Moon DS: Island of Happiness, one day, the player (playing either as the male character, Mark, or the female character, Chelsea) is shipwrecked with a family of four and end up on a deserted island. There seems to be signs of past life on the island, but no one knows what happened. By farming, the player will attract new villagers (much like Harvest Moon: Magical Melody), who provide ranching or agricultural services.
Thus we began a new life, everyday life is nothing more than planting, watering, fishing, and taking care of small animals, and keep a good relationship with the island's residents, this seemingly ordinary but real existence, do you would aspire to it?


Tales of Phantasia is the first game in the series and was originally released in 1995 in Japan for the Super Famicom. Later, it was remade for the PlayStation (subsequently ported on the PlayStation Portable system) and ported to the Game Boy Advance. An enhanced port based on the GBA version was developed for the PlayStation Portable. The game was given the characteristic genre name Legendary RPG (伝説のRPG Densetsu no RPG) and followed the quest of a young swordsman named Cress Albane and his best friend, Chester Barklight, on a journey to defeat Dhaos and save their Tree of Life.
Tales of Destiny is the second game in the series and was originally released in 1997 on the PlayStation. It was later remade for the PlayStation 2 in 2006 with a Director's Cut of the game being released in 2008. The game bears the characteristic genre name Fateful RPG (運命のRPG Unmei no RPG) and follows the tale of a country-boy-turned-adventurer Stahn Aileron, who seeks fame and adventure.
Tales of Eternia, known as Tales of Destiny II in North America, is the third game in the series and was originally released in 2000 on the PlayStation. Despite the North American name, the game has no relation with Tales of Destiny apart from having a similar battle system. It was later ported to the PlayStation Portable in 2005, with extra cutscenes added to the game and was released under its original name in Europe. The game bears the characteristic genre name RPG of Eternity and Bonds (永遠と絆のRPG Eien to kizuna no RPG) and follows the tale of Reid Hershell and his childhood friend Farah Oersted.
Tales of Destiny 2, the fourth entry in the series, became the first to be released on the PlayStation 2 when it was released in 2002. It was ported to the PlayStation Portable in 2005. It has no relation to Tales of Eternia and is a direct sequel to Tales of Destiny. The game, which bears the characteristic genre name RPG of Liberating Fate (運命を解き放つRPG Unmei wo tokihanatsu RPG), is centered around Kyle Dunamis and his efforts to restore history as it once was, and deals with the events that take place eighteen years after Stahn Aileron's exploits in Tales of Destiny. A new movement led by Elraine seeks to revive the goddess Fortuna. Aided by Barbatos, an ancient soldier from the War of Heaven and Earth who lusts for revenge, Elraine will not permit interference with her plan on the part of Kyle and his allies.
Tales of Symphonia, the fifth entry in the series, was released in 2003 for the Nintendo GameCube and was subsequently ported to the PlayStation 2 with additional content. The game was the first in the series not to be made by the original team, Team Destiny, but Team Symphonia instead. It was also the first 3D game in the series. The game, which carries the characteristic genre name RPG of Resonating With You (君と響きあうRPG Kimi to hibikiau RPG), follows the story of Lloyd Irving, who must help and protect one of his best friends, Colette Brunel, who is a Chosen. He must help the Chosen on her Journey of World Regeneration as his world of Sylvarant is slowly dying due to a lack of Mana, the life force of the world. This is done by traveling from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals". With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated.
Tales of Rebirth, the sixth entry in the series, was released in 2004 for the PlayStation 2 and was subsequently ported to the PlayStation Portable in 2008. Unlike its predecessor Tales of Symphonia, the game was made by Team Destiny and reverted to a 2D game with sprites instead of 3D models. The game, which bears the characteristic genre name RPG Where You Will Be Reborn (君が生まれ変わるRPG Kimi ga umarekawaru RPG), follows the journey of Veigue Lungberg, who lives in a small village, Sulz, located in the cold yet beautiful northern region. While he has never stepped foot outside of the village, he feels he has no choice to leave after his familiar surroundings and family, including Veigue himself, come under attack from a mysterious outside military force.
Tales of Legendia, the seventh entry in the series, was released in 2005 for the PlayStation 2. It was the first Tales game not be made by the Namco Tales Studio; instead, it was created by a Namco division known as Project Melfes. The game uses the characteristic genre name RPG Where Bonds Spin Legends (絆が伝説を紡ぎだすRPG Kizuna ga densetsu wo tsumugidasu RPG) and follows the tale of Senel Coolidge, a young expert of eres, who is drifting in the ocean on a small boat with his younger sister Shirley. As food runs out and their strength deteriorates, an island suddenly bursts through the mist and approaches the boat with astonishing speed, engulfing it in waves. When Senel and Shirley awake on the shore, they realize that the island they are on is actually an enormous ship called the Legacy.
Tales of the Abyss, the eighth entry in the series, was released in 2005 for the PlayStation 2. It was the second title by Team Symphonia and the last title in the series for the PlayStation 2. The game, with the characteristic genre name, RPG of Discovering the Meaning of Life (生まれた意味を知るRPG Umareta imi wo shiru RPG), revolves around Luke Fon Fabre, the young son of Duke Fabre of the Kimlasca Kingdom. He is the Light of the Sacred Flame, the scion of Lorelei's power, destined to bring prosperity to Kimlasca. Since being kidnapped seven years ago by the Malkuth Empire, he has been kept confined to the Fabre family mansion. The shock of the kidnapping has erased all of Luke's memories prior to the event. One fateful day, a mysterious woman breaks into the mansion and sets off a chain of events that drag Luke into the center of a massive conflict between those who would do anything to see the score carried out, and those who would see it broken forever. The game was ported to the Nintendo 3DS in 2011. This Nintendo 3DS port was released in Europe on November 25, 2011 and in North America on February 14, 2012.
Tales of Innocence, the ninth entry in the series, marked the first Mothership title developed for a handheld, the Nintendo DS, and was released in 2007. The game bears the characteristic genre name RPG of Connecting Thoughts (想いを繋ぐRPG Omoi wo tsunagu RPG). In the game, the Imperial Capital of Regnum kept itself in peace during the long-lasting world war. Slowly, people with a "special power" began to appear. Feared by normal people, Regnum set out a law to capture all people with special powers. One day, Ruca, the son of a merchant in Regnum, realizes the special power within him. A remake of the game for the Playstation Vita was released on January 26, 2012.
Tales of Vesperia, the tenth entry in the series, marked the jump of the series into the seventh generation when it was released for the Xbox 360 in 2008. It was then ported to the PlayStation 3 with additional main characters and twice the voice-acting, as well as tie-ins with the first movie in the series, Tales of Vesperia: The First Strike. The game bears the characteristic genre name RPG of Enforcing One's "Justice" (「正義」を貫き通すRPG "Seigi" wo tsuranukitōsu RPG). The game follows the tale of Yuri Lowell, an ex-Imperial Knight turned vigilante, who was arrested while attempting to catch a thief and is jailed in the Imperial Castle. During his escape he meets a young princess, Lady Estellise, who is searching for Yuri's best friend and Imperial Knight Flynn Scifo. The two of them then set out from the Imperial Castle to find both Flynn and the thief.
Tales of Hearts, the eleventh entry in the series, returned to the Nintendo DS and was released in 2008. It was the second Mothership Title to be released on a handheld. The game uses the characteristic genre name RPG of a Meeting between Hearts (心と出会うRPG Kokoro to deau RPG). The game follows the story of Kohak Hearts, who was in search of a Soma together with her brother, Hisui Hearts. Along the way an enemy, Incarose, assaults them, but they manage to escape to the sea. They are brought into a little village of Seeble, where they meet the protagonist, Shing Meteoryte. Since Shing has a soma, he intends to go within Kohak's Spir Maze in order to cure her. However, Shing's plan does not go well and as a result, Kohak's spiria ends up shattered into pieces placed all around the world. From there Shing's adventure of recovering Kohak's spirune begins.
Tales of Graces, the twelfth entry in the series, was released in 2009 for the Wii. The game bears the characteristic genre name RPG of Discovering the Strength to Protect (守る強さを知るRPG Mamoru tsuyosa wo shiru RPG). The game follows Asbel Lhant, the eldest son of the feudal lord Aston; he is a bright and cheerful boy who spent his childhood like any other carefree boy does: enjoy every day together with his irreplaceable friends. After an unknown incident occurs, a strong determination awoke within him, which led him to enlist himself in a knight's academy in the capital. Graces takes place seven years after the incident. In his eighth year, Asbel has grown up and established himself as a fine knight. However, at the death of his father, Aston, he gives up his dream to become a knight and takes over his father's position of a feudal lord. An enhanced port for the PlayStation 3 was released in 2010, which included an additional storyline taking place six months after the end of the original game. The game was published as a PlayStation 3 exclusive called "Tales of Graces f" in America on March 13, 2012 and will be in Europe on August 31, 2012. Namco Bandai Europe also prepared an exclusive day-one edition containing the game, an artbook, a making-of and a soundtrack CD.
Tales of Xillia, the thirteenth in the series, was released exclusively on the PlayStation 3 in 2011. Its characteristic genre name is RPG of Unwavering Convictions (揺るぎなき信念のRPG Yuruginaki shinnen no RPG). The game features two main characters, one male named Jude Mathis and one female, Milla Maxwell. Both characters live in the world of Liese Maxia, where humans, spirits and demons are able to reside together in harmony. The story varies depending on which character you choose as the main character at the beginning.